mirror of
https://github.com/twonlyapp/twonly-app.git
synced 2026-09-01 08:04:07 +00:00
446 lines
18 KiB
Rust
446 lines
18 KiB
Rust
/*
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* Copyright (c) 2026, Tobias Müller git@tsmr.eu
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*
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*/
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use crate::bridge::api::{ApiConfig, ApiConnectionState, ApiEvent, ApiEventKind};
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use crate::context::Context;
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use crate::error::Result;
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use std::collections::HashMap;
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use std::sync::atomic::{AtomicBool, AtomicU32, Ordering};
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use std::sync::{Arc, LazyLock, Weak};
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use std::time::Duration;
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use stream_tungstenite::{ClientConfig, WebSocketClient};
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use tokio::sync::{broadcast, mpsc, oneshot, Mutex, RwLock};
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use super::auth::ApiAuthHandshaker;
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pub(super) type PendingRequests = Arc<Mutex<HashMap<u64, oneshot::Sender<Vec<u8>>>>>;
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/// Base delay of the safety catch-up while the socket stays connected. Every
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/// other trigger (authentication, reconnection, foregrounding, a push) fires a
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/// catch-up immediately, so this only has to cover a silently stalled drain.
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const CATCH_UP_INTERVAL: Duration = Duration::from_secs(60);
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/// Spread across clients so reconnect storms do not line their pulls up.
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const CATCH_UP_JITTER: Duration = Duration::from_secs(15);
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/// First reconnect attempt after a drop. Kept well below a second so a server
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/// restart or a short network blip is over before the user notices missing
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/// messages.
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const RECONNECT_INITIAL_DELAY: Duration = Duration::from_millis(250);
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const RECONNECT_MAX_DELAY: Duration = Duration::from_secs(20);
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/// A socket whose transport has died does not reconnect by itself: a failed
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/// handshake makes the supervisor give up for good, and it leaves the send
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/// channel behind so every later send reports a closed channel. These bound
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/// the redial we drive ourselves, backing off so a handshake that keeps
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/// failing (a rejected token, say) does not turn into a dial loop.
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const FORCED_RECONNECT_INITIAL_DELAY: Duration = Duration::from_secs(1);
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const FORCED_RECONNECT_MAX_DELAY: Duration = Duration::from_secs(60);
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const RECEIVE_TIMEOUT: Duration = Duration::from_secs(45);
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const CONNECT_TIMEOUT: Duration = Duration::from_secs(10);
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const HANDSHAKE_RETRY_DELAY: Duration = Duration::from_secs(1);
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pub(crate) static API_EVENTS: LazyLock<broadcast::Sender<ApiEvent>> =
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LazyLock::new(|| broadcast::channel(256).0);
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pub(crate) static API_PERMANENTLY_REJECTED: AtomicBool = AtomicBool::new(false);
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pub(crate) struct ApiClient {
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pub(crate) context: Weak<Context>,
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pub(crate) config: ApiConfig,
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pub(crate) state: RwLock<ApiConnectionState>,
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pub(crate) ws_client: Mutex<Option<Arc<WebSocketClient>>>,
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pub(crate) pending: PendingRequests,
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pub(crate) next_sequence: Mutex<u64>,
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pub(crate) events: broadcast::Sender<ApiEvent>,
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pub(crate) deliberately_closed: AtomicBool,
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pub(crate) in_background: AtomicBool,
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pub(crate) network_available: AtomicBool,
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pub(crate) is_authenticated: Arc<AtomicBool>,
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/// Wakes the per-connection catch-up loop. Capacity one, sent with
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/// `try_send`, so repeated triggers collapse into a single pull instead of
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/// queueing one request each.
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catch_up_tx: Mutex<Option<mpsc::Sender<()>>>,
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/// Set while a forced redial is pending, so the many sends that fail
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/// against one dead socket schedule a single reconnect between them.
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forced_reconnect_in_flight: AtomicBool,
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/// Counts forced redials since the last authenticated session; feeds the
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/// backoff in [`ApiClient::schedule_reconnect`].
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forced_reconnect_attempts: AtomicU32,
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}
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impl ApiClient {
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pub(crate) fn new(context: &Arc<Context>, config: ApiConfig) -> Arc<Self> {
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let in_background = config.in_background;
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Arc::new(Self {
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context: Arc::downgrade(context),
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config,
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state: RwLock::const_new(ApiConnectionState::Stopped),
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ws_client: Mutex::const_new(None),
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pending: Arc::new(Mutex::const_new(HashMap::new())),
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next_sequence: Mutex::const_new(1),
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events: API_EVENTS.clone(),
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deliberately_closed: AtomicBool::new(false),
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in_background: AtomicBool::new(in_background),
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network_available: AtomicBool::new(true),
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is_authenticated: Arc::new(AtomicBool::new(false)),
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catch_up_tx: Mutex::const_new(None),
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forced_reconnect_in_flight: AtomicBool::new(false),
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forced_reconnect_attempts: AtomicU32::new(0),
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})
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}
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/// Asks the server to redeliver anything still queued for this user.
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///
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/// Coalescing happens in the channel: while a pull is in flight further
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/// triggers set the single pending slot, so the loop issues exactly one
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/// more request afterwards no matter how many arrived.
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pub(crate) async fn request_catch_up(&self) {
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if let Some(sender) = self.catch_up_tx.lock().await.as_ref() {
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let _ = sender.try_send(());
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}
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}
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/// Runs the catch-up loop for one connection. It exits as soon as that
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/// connection is replaced or closed, so a disconnected client never
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/// reconnects just to poll — reconnection triggers its own catch-up.
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fn spawn_catch_up_loop(
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self: &Arc<Self>,
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ws_client: &Arc<WebSocketClient>,
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mut receiver: mpsc::Receiver<()>,
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) {
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let client = Arc::downgrade(self);
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let connection = Arc::downgrade(ws_client);
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tokio::spawn(async move {
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loop {
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let delay = CATCH_UP_INTERVAL
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+ Duration::from_millis(
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rand::random::<u64>() % (CATCH_UP_JITTER.as_millis() as u64).max(1),
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);
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tokio::select! {
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trigger = receiver.recv() => {
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if trigger.is_none() {
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break;
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}
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}
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() = tokio::time::sleep(delay) => {}
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}
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let (Some(client), Some(connection)) = (client.upgrade(), connection.upgrade())
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else {
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break;
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};
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// Stop once this task no longer belongs to the live connection.
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let is_current = client
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.ws_client
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.lock()
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.await
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.as_ref()
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.is_some_and(|current| Arc::ptr_eq(current, &connection));
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if !is_current {
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break;
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}
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if !client.is_authenticated.load(Ordering::Acquire) {
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continue;
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}
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// Fold any triggers that piled up into the request below.
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while receiver.try_recv().is_ok() {}
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let Some(context) = client.context.upgrade() else {
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break;
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};
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if let Err(error) = crate::api::Server::request_pending_messages(&context).await {
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tracing::warn!("mailbox catch-up request failed: {error}");
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}
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}
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});
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}
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/// Discards a socket the transport has declared dead and dials a fresh one.
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///
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/// The supervisor cannot do this itself: it treats every failure our
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/// handshaker reports as permanent, so it stops reconnecting, and because
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/// that path skips its session cleanup it leaves the send channel in place
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/// with no reader behind it. `ws_client` therefore still holds a client
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/// that looks alive while every send fails with `ChannelClosed`, and
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/// `connect` returns early on it. Only replacing it recovers.
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///
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/// `stale` is the connection the caller failed on; if the slot already
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/// holds a different one, someone reconnected in the meantime and this is
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/// a no-op. The redial runs detached so the caller can return its own
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/// error right away — whatever failed to send is retried by the
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/// post-authentication receipt sweep once the new socket is up.
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pub(crate) fn schedule_reconnect(self: &Arc<Self>, stale: &Arc<WebSocketClient>, reason: &str) {
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if self.deliberately_closed.load(Ordering::Acquire)
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|| API_PERMANENTLY_REJECTED.load(Ordering::Acquire)
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{
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return;
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}
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// Every send against the dead socket lands here; only the first one
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// gets to schedule the redial.
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if self.forced_reconnect_in_flight.swap(true, Ordering::AcqRel) {
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return;
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}
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let client = self.clone();
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let stale = stale.clone();
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let reason = reason.to_owned();
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tokio::spawn(async move {
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let result = client.reconnect(&stale, &reason).await;
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client
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.forced_reconnect_in_flight
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.store(false, Ordering::Release);
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if let Err(error) = result {
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tracing::warn!("reconnect after a dead API WebSocket failed: {error}");
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}
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});
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}
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async fn reconnect(self: &Arc<Self>, stale: &Arc<WebSocketClient>, reason: &str) -> Result<()> {
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{
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let mut guard = self.ws_client.lock().await;
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if !guard
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.as_ref()
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.is_some_and(|current| Arc::ptr_eq(current, stale))
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{
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return Ok(());
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}
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guard.take();
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}
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// Counted only for a socket that was still the live one, so a stale
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// report cannot inflate the backoff.
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let attempt = self
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.forced_reconnect_attempts
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.fetch_add(1, Ordering::AcqRel);
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let delay = FORCED_RECONNECT_INITIAL_DELAY
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.saturating_mul(1_u32 << attempt.min(6))
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.min(FORCED_RECONNECT_MAX_DELAY);
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tracing::warn!(
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reason,
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attempt,
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?delay,
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"API WebSocket is dead, reconnecting"
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);
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self.is_authenticated.store(false, Ordering::Release);
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// Dropping the sender ends the catch-up loop bound to the dead socket.
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*self.catch_up_tx.lock().await = None;
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if let Err(error) = stale.shutdown_graceful(Duration::from_secs(5)).await {
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tracing::warn!("dead WebSocket did not shut down cleanly: {error}");
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}
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self.fail_pending().await;
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self.set_state(ApiConnectionState::Stopped).await;
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tokio::time::sleep(delay).await;
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// Closing the client or losing the network during the delay means the
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// redial is no longer wanted.
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if self.deliberately_closed.load(Ordering::Acquire)
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|| !self.network_available.load(Ordering::Acquire)
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{
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return Ok(());
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}
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self.connect().await
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}
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/// Restarts the forced-reconnect backoff. A session that got all the way to
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/// an authenticated handshake proves the credentials and the server are
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/// fine, so the next dead socket starts over at the short delay.
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pub(crate) fn note_authenticated(&self) {
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self.forced_reconnect_attempts.store(0, Ordering::Release);
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}
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pub(crate) async fn set_state(&self, state: ApiConnectionState) {
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let mut guard = self.state.write().await;
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if *guard != state {
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*guard = state;
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drop(guard);
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let _ = self.events.send(ApiEvent {
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kind: ApiEventKind::ConnectionStateChanged,
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state: Some(state),
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message: None,
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});
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}
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}
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pub async fn connect(self: &Arc<Self>) -> Result<()> {
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if API_PERMANENTLY_REJECTED.load(Ordering::Acquire) {
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self.set_state(ApiConnectionState::PermanentlyRejected)
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.await;
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return Err(crate::error::TwonlyError::Generic(
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"API connection was permanently rejected for this process".into(),
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));
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}
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self.deliberately_closed.store(false, Ordering::Release);
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let mut client_guard = self.ws_client.lock().await;
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if client_guard.is_some() {
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return Ok(());
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}
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self.set_state(ApiConnectionState::Connecting).await;
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let host = &self.config.websocket_url;
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let context = self
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.context
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.upgrade()
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.ok_or(crate::error::TwonlyError::Initialization)?;
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let handshaker = ApiAuthHandshaker {
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context,
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api_client: Arc::downgrade(self),
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is_authenticated: self.is_authenticated.clone(),
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in_background: self.in_background.load(Ordering::Acquire),
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events: self.events.clone(),
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};
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// `config` replaces the whole `ClientConfig`, so it has to come before
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// `receive_timeout`, which only overwrites that one field.
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let client = WebSocketClient::builder(host)
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.config(
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ClientConfig::default()
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.with_connect_timeout(CONNECT_TIMEOUT)
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.with_handshake_retry_delay(HANDSHAKE_RETRY_DELAY)
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.with_nodelay(true),
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)
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.receive_timeout(RECEIVE_TIMEOUT)
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.exponential_backoff(RECONNECT_INITIAL_DELAY, RECONNECT_MAX_DELAY, 2.0)
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.handshaker(handshaker)
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.build();
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let mut receiver = client.subscribe();
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let mut events = client.subscribe_events();
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let ws_arc = Arc::new(client);
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*client_guard = Some(ws_arc.clone());
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drop(client_guard);
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let (catch_up_tx, catch_up_rx) = mpsc::channel(1);
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*self.catch_up_tx.lock().await = Some(catch_up_tx);
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self.spawn_catch_up_loop(&ws_arc, catch_up_rx);
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// Spawn client runner
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tokio::spawn({
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let c = ws_arc.clone();
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async move {
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let _ = c.run().await;
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}
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});
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let self_clone = self.clone();
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let connection = Arc::downgrade(&ws_arc);
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tokio::spawn(async move {
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loop {
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tokio::select! {
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msg = receiver.recv() => {
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match msg {
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Ok(msg) => {
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// Tungstenite message
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if let stream_tungstenite::tokio_tungstenite::tungstenite::Message::Binary(bytes) = &*msg {
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self_clone.handle_incoming(bytes).await;
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}
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}
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Err(_) => break,
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}
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}
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ev = events.recv() => {
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use stream_tungstenite::ConnectionEvent;
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match ev {
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Ok(ConnectionEvent::Connected { .. }) => {
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let is_auth = self_clone.is_authenticated.load(Ordering::Acquire);
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tracing::info!("ConnectionEvent::Connected received. is_authenticated={}", is_auth);
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if is_auth {
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self_clone.set_state(ApiConnectionState::Authenticated).await;
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} else {
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self_clone.set_state(ApiConnectionState::Connected).await;
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}
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}
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Ok(ConnectionEvent::Disconnected { .. }) => {
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self_clone.is_authenticated.store(false, Ordering::Release);
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if API_PERMANENTLY_REJECTED.load(Ordering::Acquire) {
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self_clone.set_state(ApiConnectionState::PermanentlyRejected).await;
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} else {
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self_clone.set_state(ApiConnectionState::Stopped).await;
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}
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}
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Ok(ConnectionEvent::Connecting { .. }) => {
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self_clone.set_state(ApiConnectionState::Connecting).await;
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}
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// The supervisor has stopped reconnecting: it
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// treats every handshake failure as permanent, and
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// that path leaves the send channel behind with no
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// reader, so this socket can neither reconnect nor
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// send. Replace it instead of sitting on it.
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Ok(ConnectionEvent::FatalError { .. } | ConnectionEvent::Shutdown) => {
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self_clone.is_authenticated.store(false, Ordering::Release);
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if let Some(connection) = connection.upgrade() {
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self_clone.schedule_reconnect(
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&connection,
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"supervisor stopped reconnecting",
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);
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}
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}
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Ok(_) => {}
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Err(_) => break,
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}
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}
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}
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}
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});
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Ok(())
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}
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pub async fn close(&self) {
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self.deliberately_closed.store(true, Ordering::Release);
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self.is_authenticated.store(false, Ordering::Release);
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// Dropping the sender ends the catch-up loop for this connection.
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*self.catch_up_tx.lock().await = None;
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let client = self.ws_client.lock().await.take();
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if let Some(client) = client {
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if let Err(error) = client.shutdown_graceful(Duration::from_secs(5)).await {
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tracing::warn!("WebSocket shutdown did not finish cleanly: {error}");
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}
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}
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self.fail_pending().await;
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self.set_state(ApiConnectionState::Stopped).await;
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}
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pub(crate) async fn fail_pending(&self) {
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self.pending.lock().await.clear();
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}
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// pub async fn connection_state(&self) -> ApiConnectionState {
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// *self.state.read().await
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// }
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pub(crate) async fn set_background(self: &Arc<Self>, in_background: bool) -> Result<()> {
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self.in_background.store(in_background, Ordering::Release);
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if in_background {
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self.set_state(ApiConnectionState::Suspended).await;
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} else if self.ws_client.lock().await.is_some() {
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self.set_state(ApiConnectionState::Authenticated).await;
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// Returning to the foreground: pick up whatever arrived while the
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// socket was suspended.
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self.request_catch_up().await;
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} else if self.network_available.load(Ordering::Acquire) {
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self.connect().await?;
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}
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Ok(())
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}
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pub(crate) async fn set_network_available(self: &Arc<Self>, available: bool) -> Result<()> {
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self.network_available.store(available, Ordering::Release);
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if available
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& !self.in_background.load(Ordering::Acquire)
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& self.ws_client.lock().await.is_none()
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{
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self.connect().await?;
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}
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Ok(())
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}
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}
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