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This commit is contained in:
otsmr 2024-12-31 17:50:53 +09:00
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# Miscellaneous
*.class
*.log
*.pyc
*.swp
.DS_Store
.atom/
.buildlog/
.history
.svn/
migrate_working_dir/
# IntelliJ related
*.iml
*.ipr
*.iws
.idea/
# The .vscode folder contains launch configuration and tasks you configure in
# VS Code which you may wish to be included in version control, so this line
# is commented out by default.
#.vscode/
# Flutter/Dart/Pub related
**/doc/api/
**/ios/Flutter/.last_build_id
.dart_tool/
.flutter-plugins
.flutter-plugins-dependencies
.packages
.pub-cache/
.pub/
/build/
# Symbolication related
app.*.symbols
# Obfuscation related
app.*.map.json
# Android Studio will place build artifacts here
/android/app/debug
/android/app/profile
/android/app/release

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# Connect
> Connect a zecure open-source instant-image sharing, full-featured AI app based on 5 blockchains.
Actually there is no AI or Blockchain or any other dump hyped stuff included into this app. The
purpose of this app is first off all to create a usable, good looking and important of all
end-to-end encrypted alternative to S[redacted]chat. As I love to schare images with friends but not
a strange company.
## Features
This app was started because of the three main features I missed out by popular alternatives.
### Three to rule them all.
1. Security by design: No one except your device can access your data.
2. Privacy by design: The server only knows your username and public key.
3. User-friendliness: Decide for your own :)
> "It's the combination that makes the difference. Only a combination of privacy, security and user-friendliness can make a application good. Focusing on just one of these three areas can mean that everyone loses out in the end." ~ Myself 2019
### But there is even more!
4. Decentralized: Everyone can host an server. The usernames are like your email USERNAME@YOURSERVER
5. Simple to use: What is a Public key? If you don't know this it is okay you don't have to to use Connect!
> "Its like when S[redacted]chat and email had a modern baby" ~ Myself 2024
## Roadmap
The development of this App has the following stages:
1. **Working POC**: As this is my first App ever the first step is to learn App development. During
this step I try everything I can do as a non experienced App developer to make working POC App which
is by design secure meaning while I learn new things I always try to think how this could be
attacked and how I could protect it. But as I have no experience at all I depend on libraries who
look secure. This step include:
1. Create a working POC and an private invitation code
2. Test the POC with friends
3. Improve and fix bugs
4. Repeat steps 2. and 3. until I have a usable App
2. **Bug Bounty**: This is probably the most fun part. The GitHub Repository will become open-source
and I make public releases so others can [install](https://github.com/ImranR98/Obtainium) and test
the app as well. After I published the App the following steps will happen.
1. I try to hack my own App using the free Android Hacking Course from
[heytree.io](https://app.hextree.io/map/android/android-continent). And if I find something will
create a nice write-up.
2. Add the new invitation code "BUGBOUNTY" so reale smart people (not
like me) can try to hack the app. And if they find something and create a small POC there is a
small Bug Bounty of 50€.
3. **Pre-Releasing and Scaling**: If I ever come to this point the App will be first released on
[droidy-fy](https://droidify.eu.org/) to test on a larger scale.
4. **Release**: This will probably never happen, but if it will, I will release the App on Google
Play and maybe Apple App Store for a couple of €€ as this requires a paid developer account :/. The
version on droid-fy will be free for ever to encourage people to switch to open source apps which.
5. **Becoming Rich**: I will add an ChatBot into the App. Then I rename the App into ConnectAI add
misleading advertisement on the website that the app is smart as it has an AI and then sell the app
for $7 trillion to become rich.
## Decentralized
The idea behind this idea is that the server does not know anything about the user. As the server
is not able to read the messages but only see the receiver of it the only purpose is to forward
the message. So like for emails the user can specify in his username to which server he belongs to.
The username is then build up with the following informations:
`username@fqdn:port`
The username is unique for the corresponding server. The second part contains the fully qualified
domain name where the server is reachable. It is also possible to specify a custom port. The
default port are the HTTP and TLS ports.
### Thoughts
When the user is adding another user they could exchange the servers public key which the user then
reports to their own home sever. The home server then can authenticate the other server. But what
is the thread here, the server are not able to see the messages nor change it as the client does an
integrity check. An attacker could drop a messages and send an ACK as this is unauthenticated.
## Donating
As this is currently just a stupid project which does not work or serves a real use case even I
would not donate anything to it. But there is another cool way: If you are on the search for a really
cheap hosting provider which I use for my self for over 8 years you could use the following voucher
to get 5€ off `36nc15747855300` (contact me to get a 30% off voucher). I get 10% from the affiliate program which
helps me cover my hosting costs :)
## Self-hosting
It is possible to host the server yourself and then modify the server in your app. But be aware it
is not planned to sync the different servers so you can only add people when their are on the same
server! As in my understanding this is not supported by the Signal protocol, but please proof me
wrong and at a PR :)
A possible idea could be to add multiple servers in app but this would then require multiple
parallel open websocket connection to check for new messages. As before if you want that feature
create a PR :)
## Bug-Bounty
This app offers a Bug Bounty as I really love the Idea of others hacking my app. Depending on the
criticality the bounty can go up to 50€ (more later when there are donation or I actually make some
money which I probably never will do :/).
## Credits
As this is my first Android app, I used different examples where I copied the code design decisions.
To give them credits and maybe help others they are listed below:
- [Database handling (model, provider and usage)](https://github.com/alextekartik/flutter_app_example/blob/master/notepad_sqflite/)

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# This file configures the analyzer, which statically analyzes Dart code to
# check for errors, warnings, and lints.
#
# The issues identified by the analyzer are surfaced in the UI of Dart-enabled
# IDEs (https://dart.dev/tools#ides-and-editors). The analyzer can also be
# invoked from the command line by running `flutter analyze`.
# The following line activates a set of recommended lints for Flutter apps,
# packages, and plugins designed to encourage good coding practices.
include: package:flutter_lints/flutter.yaml
linter:
# The lint rules applied to this project can be customized in the
# section below to disable rules from the `package:flutter_lints/flutter.yaml`
# included above or to enable additional rules. A list of all available lints
# and their documentation is published at https://dart.dev/lints.
#
# Instead of disabling a lint rule for the entire project in the
# section below, it can also be suppressed for a single line of code
# or a specific dart file by using the `// ignore: name_of_lint` and
# `// ignore_for_file: name_of_lint` syntax on the line or in the file
# producing the lint.
rules:
# avoid_print: false # Uncomment to disable the `avoid_print` rule
# prefer_single_quotes: true # Uncomment to enable the `prefer_single_quotes` rule
# Additional information about this file can be found at
# https://dart.dev/guides/language/analysis-options

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gradle-wrapper.jar
/.gradle
/captures/
/gradlew
/gradlew.bat
/local.properties
GeneratedPluginRegistrant.java
# Remember to never publicly share your keystore.
# See https://flutter.dev/to/reference-keystore
key.properties
**/*.keystore
**/*.jks

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android/app/build.gradle Normal file
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plugins {
id "com.android.application"
id "kotlin-android"
// The Flutter Gradle Plugin must be applied after the Android and Kotlin Gradle plugins.
id "dev.flutter.flutter-gradle-plugin"
}
android {
namespace = "com.example.connect"
compileSdk = flutter.compileSdkVersion
//ndkVersion = flutter.ndkVersion
ndkVersion = "25.1.8937393"
compileOptions {
sourceCompatibility JavaVersion.VERSION_17
targetCompatibility JavaVersion.VERSION_17
}
kotlinOptions {
jvmTarget = 17
}
defaultConfig {
// TODO: Specify your own unique Application ID (https://developer.android.com/studio/build/application-id.html).
applicationId = "eu.tsmr.connect"
// You can update the following values to match your application needs.
// For more information, see: https://flutter.dev/to/review-gradle-config.
minSdk = flutter.minSdkVersion
targetSdk = flutter.targetSdkVersion
versionCode = flutter.versionCode
versionName = flutter.versionName
}
buildTypes {
release {
// TODO: Add your own signing config for the release build.
// Signing with the debug keys for now, so `flutter run --release` works.
signingConfig = signingConfigs.debug
}
}
}
flutter {
source = "../.."
}

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-keep class net.sqlcipher.** { *; }

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<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<!-- The INTERNET permission is required for development. Specifically,
the Flutter tool needs it to communicate with the running application
to allow setting breakpoints, to provide hot reload, etc.
-->
<uses-permission android:name="android.permission.INTERNET"/>
</manifest>

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<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<application
android:label="Connect"
android:name="${applicationName}"
android:icon="@mipmap/launcher_icon">
<activity
android:name=".MainActivity"
android:exported="true"
android:launchMode="singleTop"
android:taskAffinity=""
android:theme="@style/LaunchTheme"
android:configChanges="orientation|keyboardHidden|keyboard|screenSize|smallestScreenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode"
android:hardwareAccelerated="true"
android:windowSoftInputMode="adjustResize">
<!-- Specifies an Android theme to apply to this Activity as soon as
the Android process has started. This theme is visible to the user
while the Flutter UI initializes. After that, this theme continues
to determine the Window background behind the Flutter UI. -->
<meta-data
android:name="io.flutter.embedding.android.NormalTheme"
android:resource="@style/NormalTheme"
/>
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
<!-- Don't delete the meta-data below.
This is used by the Flutter tool to generate GeneratedPluginRegistrant.java -->
<meta-data
android:name="flutterEmbedding"
android:value="2" />
</application>
<!-- Required to query activities that can process text, see:
https://developer.android.com/training/package-visibility and
https://developer.android.com/reference/android/content/Intent#ACTION_PROCESS_TEXT.
In particular, this is used by the Flutter engine in io.flutter.plugin.text.ProcessTextPlugin. -->
<queries>
<intent>
<action android:name="android.intent.action.PROCESS_TEXT"/>
<data android:mimeType="text/plain"/>
</intent>
</queries>
</manifest>

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package com.example.connect
import io.flutter.embedding.android.FlutterActivity
class MainActivity: FlutterActivity()

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<?xml version="1.0" encoding="utf-8"?>
<!-- Modify this file to customize your launch splash screen -->
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="?android:colorBackground" />
<!-- You can insert your own image assets here -->
<!-- <item>
<bitmap
android:gravity="center"
android:src="@mipmap/launch_image" />
</item> -->
</layer-list>

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<?xml version="1.0" encoding="utf-8"?>
<!-- Modify this file to customize your launch splash screen -->
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="@android:color/white" />
<!-- You can insert your own image assets here -->
<!-- <item>
<bitmap
android:gravity="center"
android:src="@mipmap/launch_image" />
</item> -->
</layer-list>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is on -->
<style name="LaunchTheme" parent="@android:style/Theme.Black.NoTitleBar">
<!-- Show a splash screen on the activity. Automatically removed when
the Flutter engine draws its first frame -->
<item name="android:windowBackground">@drawable/launch_background</item>
</style>
<!-- Theme applied to the Android Window as soon as the process has started.
This theme determines the color of the Android Window while your
Flutter UI initializes, as well as behind your Flutter UI while its
running.
This Theme is only used starting with V2 of Flutter's Android embedding. -->
<style name="NormalTheme" parent="@android:style/Theme.Black.NoTitleBar">
<item name="android:windowBackground">?android:colorBackground</item>
</style>
</resources>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is off -->
<style name="LaunchTheme" parent="@android:style/Theme.Light.NoTitleBar">
<!-- Show a splash screen on the activity. Automatically removed when
the Flutter engine draws its first frame -->
<item name="android:windowBackground">@drawable/launch_background</item>
</style>
<!-- Theme applied to the Android Window as soon as the process has started.
This theme determines the color of the Android Window while your
Flutter UI initializes, as well as behind your Flutter UI while its
running.
This Theme is only used starting with V2 of Flutter's Android embedding. -->
<style name="NormalTheme" parent="@android:style/Theme.Light.NoTitleBar">
<item name="android:windowBackground">?android:colorBackground</item>
</style>
</resources>

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<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<!-- The INTERNET permission is required for development. Specifically,
the Flutter tool needs it to communicate with the running application
to allow setting breakpoints, to provide hot reload, etc.
-->
<uses-permission android:name="android.permission.INTERNET"/>
</manifest>

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allprojects {
repositories {
google()
mavenCentral()
}
}
rootProject.buildDir = "../build"
subprojects {
project.buildDir = "${rootProject.buildDir}/${project.name}"
}
subprojects {
project.evaluationDependsOn(":app")
}
tasks.register("clean", Delete) {
delete rootProject.buildDir
}

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org.gradle.jvmargs=-Xmx4G -XX:MaxMetaspaceSize=2G -XX:+HeapDumpOnOutOfMemoryError
android.useAndroidX=true
android.enableJetifier=true

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distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.10.2-all.zip

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pluginManagement {
def flutterSdkPath = {
def properties = new Properties()
file("local.properties").withInputStream { properties.load(it) }
def flutterSdkPath = properties.getProperty("flutter.sdk")
assert flutterSdkPath != null, "flutter.sdk not set in local.properties"
return flutterSdkPath
}()
includeBuild("$flutterSdkPath/packages/flutter_tools/gradle")
repositories {
google()
mavenCentral()
gradlePluginPortal()
}
}
plugins {
id "dev.flutter.flutter-plugin-loader" version "1.0.0"
id "com.android.application" version "8.3.2" apply false
id "org.jetbrains.kotlin.android" version "2.0.20" apply false
}
include ":app"

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<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@mipmap/ic_launcher_background"/>
<foreground android:drawable="@mipmap/ic_launcher_foreground"/>
<monochrome android:drawable="@mipmap/ic_launcher_monochrome"/>
</adaptive-icon>

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{
"images": [
{
"filename": "AppIcon@2x.png",
"idiom": "iphone",
"scale": "2x",
"size": "60x60"
},
{
"filename": "AppIcon@3x.png",
"idiom": "iphone",
"scale": "3x",
"size": "60x60"
},
{
"filename": "AppIcon~ipad.png",
"idiom": "ipad",
"scale": "1x",
"size": "76x76"
},
{
"filename": "AppIcon@2x~ipad.png",
"idiom": "ipad",
"scale": "2x",
"size": "76x76"
},
{
"filename": "AppIcon-83.5@2x~ipad.png",
"idiom": "ipad",
"scale": "2x",
"size": "83.5x83.5"
},
{
"filename": "AppIcon-40@2x.png",
"idiom": "iphone",
"scale": "2x",
"size": "40x40"
},
{
"filename": "AppIcon-40@3x.png",
"idiom": "iphone",
"scale": "3x",
"size": "40x40"
},
{
"filename": "AppIcon-40~ipad.png",
"idiom": "ipad",
"scale": "1x",
"size": "40x40"
},
{
"filename": "AppIcon-40@2x~ipad.png",
"idiom": "ipad",
"scale": "2x",
"size": "40x40"
},
{
"filename": "AppIcon-20@2x.png",
"idiom": "iphone",
"scale": "2x",
"size": "20x20"
},
{
"filename": "AppIcon-20@3x.png",
"idiom": "iphone",
"scale": "3x",
"size": "20x20"
},
{
"filename": "AppIcon-20~ipad.png",
"idiom": "ipad",
"scale": "1x",
"size": "20x20"
},
{
"filename": "AppIcon-20@2x~ipad.png",
"idiom": "ipad",
"scale": "2x",
"size": "20x20"
},
{
"filename": "AppIcon-29.png",
"idiom": "iphone",
"scale": "1x",
"size": "29x29"
},
{
"filename": "AppIcon-29@2x.png",
"idiom": "iphone",
"scale": "2x",
"size": "29x29"
},
{
"filename": "AppIcon-29@3x.png",
"idiom": "iphone",
"scale": "3x",
"size": "29x29"
},
{
"filename": "AppIcon-29~ipad.png",
"idiom": "ipad",
"scale": "1x",
"size": "29x29"
},
{
"filename": "AppIcon-29@2x~ipad.png",
"idiom": "ipad",
"scale": "2x",
"size": "29x29"
},
{
"filename": "AppIcon-60@2x~car.png",
"idiom": "car",
"scale": "2x",
"size": "60x60"
},
{
"filename": "AppIcon-60@3x~car.png",
"idiom": "car",
"scale": "3x",
"size": "60x60"
},
{
"filename": "AppIcon~ios-marketing.png",
"idiom": "ios-marketing",
"scale": "1x",
"size": "1024x1024"
}
],
"info": {
"author": "iconkitchen",
"version": 1
}
}

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Add this to your HTML <head>:
<link rel="icon" href="/favicon.ico" sizes="any">
<link rel="apple-touch-icon" href="/apple-touch-icon.png">
Add this to your app's manifest.json:
...
{
"icons": [
{ "src": "/favicon.ico", "type": "image/x-icon", "sizes": "16x16 32x32" },
{ "src": "/icon-192.png", "type": "image/png", "sizes": "192x192" },
{ "src": "/icon-512.png", "type": "image/png", "sizes": "512x512" },
{ "src": "/icon-192-maskable.png", "type": "image/png", "sizes": "192x192", "purpose": "maskable" },
{ "src": "/icon-512-maskable.png", "type": "image/png", "sizes": "512x512", "purpose": "maskable" }
]
}
...

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34
ios/.gitignore vendored Normal file
View file

@ -0,0 +1,34 @@
**/dgph
*.mode1v3
*.mode2v3
*.moved-aside
*.pbxuser
*.perspectivev3
**/*sync/
.sconsign.dblite
.tags*
**/.vagrant/
**/DerivedData/
Icon?
**/Pods/
**/.symlinks/
profile
xcuserdata
**/.generated/
Flutter/App.framework
Flutter/Flutter.framework
Flutter/Flutter.podspec
Flutter/Generated.xcconfig
Flutter/ephemeral/
Flutter/app.flx
Flutter/app.zip
Flutter/flutter_assets/
Flutter/flutter_export_environment.sh
ServiceDefinitions.json
Runner/GeneratedPluginRegistrant.*
# Exceptions to above rules.
!default.mode1v3
!default.mode2v3
!default.pbxuser
!default.perspectivev3

View file

@ -0,0 +1,26 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>App</string>
<key>CFBundleIdentifier</key>
<string>io.flutter.flutter.app</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>App</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>MinimumOSVersion</key>
<string>12.0</string>
</dict>
</plist>

View file

@ -0,0 +1,2 @@
#include? "Pods/Target Support Files/Pods-Runner/Pods-Runner.debug.xcconfig"
#include "Generated.xcconfig"

View file

@ -0,0 +1,2 @@
#include? "Pods/Target Support Files/Pods-Runner/Pods-Runner.release.xcconfig"
#include "Generated.xcconfig"

41
ios/Podfile Normal file
View file

@ -0,0 +1,41 @@
# Uncomment this line to define a global platform for your project
# platform :ios, '12.0'
# CocoaPods analytics sends network stats synchronously affecting flutter build latency.
ENV['COCOAPODS_DISABLE_STATS'] = 'true'
project 'Runner', {
'Debug' => :debug,
'Profile' => :release,
'Release' => :release,
}
def flutter_root
generated_xcode_build_settings_path = File.expand_path(File.join('..', 'Flutter', 'Generated.xcconfig'), __FILE__)
unless File.exist?(generated_xcode_build_settings_path)
raise "#{generated_xcode_build_settings_path} must exist. If you're running pod install manually, make sure flutter pub get is executed first"
end
File.foreach(generated_xcode_build_settings_path) do |line|
matches = line.match(/FLUTTER_ROOT\=(.*)/)
return matches[1].strip if matches
end
raise "FLUTTER_ROOT not found in #{generated_xcode_build_settings_path}. Try deleting Generated.xcconfig, then run flutter pub get"
end
require File.expand_path(File.join('packages', 'flutter_tools', 'bin', 'podhelper'), flutter_root)
flutter_ios_podfile_setup
target 'Runner' do
flutter_install_all_ios_pods File.dirname(File.realpath(__FILE__))
target 'RunnerTests' do
inherit! :search_paths
end
end
post_install do |installer|
installer.pods_project.targets.each do |target|
flutter_additional_ios_build_settings(target)
end
end

View file

@ -0,0 +1,616 @@
// !$*UTF8*$!
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/* Begin PBXFrameworksBuildPhase section */
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ENABLE_NS_ASSERTIONS = NO;
ENABLE_STRICT_OBJC_MSGSEND = YES;
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GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
GCC_WARN_UNUSED_FUNCTION = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
IPHONEOS_DEPLOYMENT_TARGET = 12.0;
MTL_ENABLE_DEBUG_INFO = NO;
SDKROOT = iphoneos;
SUPPORTED_PLATFORMS = iphoneos;
TARGETED_DEVICE_FAMILY = "1,2";
VALIDATE_PRODUCT = YES;
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name = Profile;
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CLANG_WARN_CONSTANT_CONVERSION = YES;
CLANG_WARN_DEPRECATED_OBJC_IMPLEMENTATIONS = YES;
CLANG_WARN_DIRECT_OBJC_ISA_USAGE = YES_ERROR;
CLANG_WARN_EMPTY_BODY = YES;
CLANG_WARN_ENUM_CONVERSION = YES;
CLANG_WARN_INFINITE_RECURSION = YES;
CLANG_WARN_INT_CONVERSION = YES;
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CLANG_WARN_OBJC_LITERAL_CONVERSION = YES;
CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR;
CLANG_WARN_RANGE_LOOP_ANALYSIS = YES;
CLANG_WARN_STRICT_PROTOTYPES = YES;
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CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
COPY_PHASE_STRIP = NO;
DEBUG_INFORMATION_FORMAT = dwarf;
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ENABLE_TESTABILITY = YES;
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GCC_C_LANGUAGE_STANDARD = gnu99;
GCC_DYNAMIC_NO_PIC = NO;
GCC_NO_COMMON_BLOCKS = YES;
GCC_OPTIMIZATION_LEVEL = 0;
GCC_PREPROCESSOR_DEFINITIONS = (
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GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
GCC_WARN_ABOUT_RETURN_TYPE = YES_ERROR;
GCC_WARN_UNDECLARED_SELECTOR = YES;
GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
GCC_WARN_UNUSED_FUNCTION = YES;
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CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR;
CLANG_WARN_RANGE_LOOP_ANALYSIS = YES;
CLANG_WARN_STRICT_PROTOTYPES = YES;
CLANG_WARN_SUSPICIOUS_MOVE = YES;
CLANG_WARN_UNREACHABLE_CODE = YES;
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
COPY_PHASE_STRIP = NO;
DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
ENABLE_NS_ASSERTIONS = NO;
ENABLE_STRICT_OBJC_MSGSEND = YES;
ENABLE_USER_SCRIPT_SANDBOXING = NO;
GCC_C_LANGUAGE_STANDARD = gnu99;
GCC_NO_COMMON_BLOCKS = YES;
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GCC_WARN_ABOUT_RETURN_TYPE = YES_ERROR;
GCC_WARN_UNDECLARED_SELECTOR = YES;
GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
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GCC_WARN_UNUSED_VARIABLE = YES;
IPHONEOS_DEPLOYMENT_TARGET = 12.0;
MTL_ENABLE_DEBUG_INFO = NO;
SDKROOT = iphoneos;
SUPPORTED_PLATFORMS = iphoneos;
SWIFT_COMPILATION_MODE = wholemodule;
SWIFT_OPTIMIZATION_LEVEL = "-O";
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INFOPLIST_FILE = Runner/Info.plist;
LD_RUNPATH_SEARCH_PATHS = (
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SWIFT_OBJC_BRIDGING_HEADER = "Runner/Runner-Bridging-Header.h";
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SWIFT_VERSION = 5.0;
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};
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/* Begin XCConfigurationList section */
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defaultConfigurationIsVisible = 0;
defaultConfigurationName = Release;
};
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isa = XCConfigurationList;
buildConfigurations = (
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defaultConfigurationIsVisible = 0;
defaultConfigurationName = Release;
};
/* End XCConfigurationList section */
};
rootObject = 97C146E61CF9000F007C117D /* Project object */;
}

View file

@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<Workspace
version = "1.0">
<FileRef
location = "self:">
</FileRef>
</Workspace>

View file

@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>IDEDidComputeMac32BitWarning</key>
<true/>
</dict>
</plist>

View file

@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>PreviewsEnabled</key>
<false/>
</dict>
</plist>

View file

@ -0,0 +1,98 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "1510"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "97C146ED1CF9000F007C117D"
BuildableName = "Runner.app"
BlueprintName = "Runner"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "97C146ED1CF9000F007C117D"
BuildableName = "Runner.app"
BlueprintName = "Runner"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</MacroExpansion>
<Testables>
<TestableReference
skipped = "NO"
parallelizable = "YES">
<BuildableReference
BuildableIdentifier = "primary"
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BuildableName = "RunnerTests.xctest"
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<LaunchAction
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
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BlueprintIdentifier = "97C146ED1CF9000F007C117D"
BuildableName = "Runner.app"
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ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
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buildConfiguration = "Profile"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
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runnableDebuggingMode = "0">
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BuildableIdentifier = "primary"
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BuildableName = "Runner.app"
BlueprintName = "Runner"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
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View file

@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<Workspace
version = "1.0">
<FileRef
location = "group:Runner.xcodeproj">
</FileRef>
</Workspace>

View file

@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>IDEDidComputeMac32BitWarning</key>
<true/>
</dict>
</plist>

View file

@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>PreviewsEnabled</key>
<false/>
</dict>
</plist>

View file

@ -0,0 +1,13 @@
import Flutter
import UIKit
@main
@objc class AppDelegate: FlutterAppDelegate {
override func application(
_ application: UIApplication,
didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?
) -> Bool {
GeneratedPluginRegistrant.register(with: self)
return super.application(application, didFinishLaunchingWithOptions: launchOptions)
}
}

View file

@ -0,0 +1 @@
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