155 lines
3.8 KiB
Dart
155 lines
3.8 KiB
Dart
import 'dart:ui';
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import 'value/drop_shadow.dart';
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/// Property values are the same type as the generic type of their corresponding
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/// [LottieValueCallback]. With this, we can use generics to maintain type safety
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/// of the callbacks.
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///
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/// Supported properties:
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/// Transform:
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/// {TRANSFORM_ANCHOR_POINT}
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/// {TRANSFORM_POSITION}
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/// {TRANSFORM_OPACITY}
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/// {TRANSFORM_SCALE}
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/// {TRANSFORM_ROTATION}
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/// {TRANSFORM_SKEW}
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/// {TRANSFORM_SKEW_ANGLE}
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///
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/// Fill:
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/// {#COLOR} (non-gradient)
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/// {#OPACITY}
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/// {#COLOR_FILTER}
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///
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/// Stroke:
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/// {#COLOR} (non-gradient)
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/// {#STROKE_WIDTH}
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/// {#OPACITY}
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/// {#COLOR_FILTER}
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///
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/// Ellipse:
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/// {#POSITION}
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/// {#ELLIPSE_SIZE}
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///
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/// Polystar:
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/// {#POLYSTAR_POINTS}
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/// {#POLYSTAR_ROTATION}
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/// {#POSITION}
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/// {#POLYSTAR_INNER_RADIUS} (star)
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/// {#POLYSTAR_OUTER_RADIUS}
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/// {#POLYSTAR_INNER_ROUNDEDNESS} (star)
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/// {#POLYSTAR_OUTER_ROUNDEDNESS}
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///
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/// Repeater:
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/// All transform properties
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/// {#REPEATER_COPIES}
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/// {#REPEATER_OFFSET}
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/// {#TRANSFORM_ROTATION}
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/// {#TRANSFORM_START_OPACITY}
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/// {#TRANSFORM_END_OPACITY}
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///
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/// Layers:
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/// All transform properties
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/// {#TIME_REMAP} (composition layers only)
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abstract class LottieProperty {
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/// ColorInt **/
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static const Color color = Color(0x00000001);
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static const Color strokeColor = Color(0x00000002);
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/// Opacity value are 0-100 to match after effects **/
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static const int transformOpacity = 3;
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/// [0,100] */
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static const int opacity = 4;
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/// In Px */
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static const Offset transformAnchorPoint = Offset(5, 5);
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/// In Px */
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static const Offset transformPosition = Offset(6, 6);
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/// In Px */
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static const Offset ellipseSize = Offset(7, 7);
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/// In Px */
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static const Offset rectangleSize = Offset(8, 8);
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/// In degrees */
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static const double cornerRadius = 9.0;
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/// In Px */
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static const Offset position = Offset(10, 10);
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static const Offset transformScale = Offset(11, 11);
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/// In degrees */
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static const double transformRotation = 12.0;
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/// In degrees (3D X-axis rotation) */
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static const double transformRotationX = 30.0;
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/// In degrees (3D Y-axis rotation) */
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static const double transformRotationY = 31.0;
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/// 0-85 */
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static const double transformSkew = 13.0;
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/// In degrees */
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static const double transformSkewAngle = 14.0;
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/// In Px */
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static const double strokeWidth = 15.0;
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static const double textTracking = 16.0;
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static const double repeaterCopies = 17.0;
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static const double repeaterOffset = 18.0;
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static const double polystarPoints = 19.0;
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/// In degrees */
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static const double polystarRotation = 20.0;
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/// In Px */
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static const double polystarInnerRadius = 21.0;
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/// In Px */
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static const double polystarOuterRadius = 22.0;
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/// [0,100] */
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static const double polystarInnerRoundedness = 23.0;
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/// [0,100] */
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static const double polystarOuterRoundedness = 24.0;
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/// [0,100] */
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static const double transformStartOpacity = 25.0;
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/// [0,100] */
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static const double transformEndOpacity = 26.0;
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/// The time value in seconds */
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static const double timeRemap = 27.0;
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/// In Dp
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static const double textSize = 28.0;
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/// In Px
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static const double blurRadius = 29.0;
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static const dropShadow = DropShadow(
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color: Color(0x00000000),
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direction: 0,
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distance: 0,
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radius: 0,
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);
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/// Set the color filter for an entire drawable content. Can be applied to fills, strokes, images, and solids.
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static const ColorFilter colorFilter = ColorFilter.mode(
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Color(0xFF000000),
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BlendMode.dst,
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);
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static final List<Color> gradientColor = [];
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/// Replace the outline of a shape (`ShapeContent`) at runtime.
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static final Path path = Path();
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/// Replace the text for a text layer.
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static const text = 'dynamic_text';
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}
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